📜 LIVE UPDATE FEED

Release Notes & Updates

Track the continuous evolution of The Mels Live. Here you'll find comprehensive patch notes, new gameplay systems, architectural improvements, balance adjustments, and bug fixes deployed to Melwood Valley.

v79 Appliance Detection & Dining Posture Current Live

Lot Kitchen Appliance Auto-Detection & Posture-Enforced Dining Comfort

Fixed a lot appliance detection bug where recipes failed to identify deployed kitchen stations on player properties. Also introduced posture-enforced dining comfort: eating while standing, walking, or raiding the fridge now drains 20 Comfort and inflicts an "Ate Standing Up" uncomfortable moodlet, rewarding Sims who take a seat at a chair, dining table, or sofa.

FIXED Lot Kitchen Appliance Auto-Detection

  • Multi-Source Station Audit: Added getAllFurniture() to FurnitureManager and re-engineered getLotCookingTools() to audit active 3D lot meshes, persistent lot furniture arrays, and catalog item definitions simultaneously.
  • Robust Appliance Keyword Heuristics: Deep scans detect all appliances by ID, definition, and item name (including FrostMaster fridges, mini coolers, commercial stoves, prep counters, digital microwaves, and porcelain sinks).
  • Retro Mini-Fridge Cook Action: Added the 🍳 Cook Recipe... option directly to the Retro Cooler Mini-Fridge pie menu alongside existing quick snacks.

NEW Posture-Enforced Dining Comfort & Standing Penalties

  • Standing Eat Comfort Penalty: Wolfing down food, meals, or backpack snacks while standing up, walking, or at the fridge/vending machine now immediately drains -20 Comfort and awards the "Ate Standing Up" (🧍) uncomfortable moodlet for 10 minutes.
  • Seated Dining Rewards: Sims who take the time to sit at a dining table, chair, or sofa enjoy their meal in comfort, gaining +15 Comfort (Seated Dining) with a serene blue overhead badge.
  • Upright Chewing Animation: Updated the avatar's eating state to maintain natural upright standing posture when eating on the run, eliminating mid-air floating crouches.
v78 Sims 1 Cooking & Dining Guard

Sims 1 Multi-Appliance Kitchen Cooking System & Inventory-Driven Table Dining

Re-engineered culinary mechanics with classic Sims 1 style appliance requirements and realistic backpack-driven dining. Preparing meals now checks for required kitchen stations—including prep counters, digital microwaves, kitchen sinks, gas stovetops, ovens, and refrigerators. Sims can now only dine at dining tables if they carry prepared food or snacks in their inventory, consuming a portion while reaping table comfort and social bonuses.

NEW Sims 1 Kitchen Appliances & Cooking Tool Requirements

  • 3 New Catalog Appliances (49 Items Total): Added the Artisanal Butcher-Block Kitchen Counter (§180, prep_counter), MicroWave-O-Matic Digital Microwave (§260, countertop_microwave), and Pro-Chef Stainless Kitchen Sink (§320, kitchen_sink) with full 3D procedural textures and interaction anchors.
  • Station Dependency Engine: Recipes require specific tools across your lot. For instance, instant ramen requires a microwave; TV dinners require a fridge and microwave; grilled cheese requires a fridge, counter, and stovetop; and wood-fired pizza requires a fridge, counter, and oven.
  • Real-Time Station HUD in Cooking Menu: The recipe modal displays live status indicators for all 6 stations (Fridge, Counter, Stovetop, Oven, Microwave, Sink) on your lot and marks recipe cards with clear 🔨 Need [Tool Name] badges if missing required stations.
  • Kitchen Sink & Fridge Pie Menus: Sinks feature "Wash Hands", "Drink Water", and "Wash Dirty Dishes". Fridges offer "Pack Snack for Backpack" alongside classic cooking options.

IMPROVED Inventory-Driven Table Dining Guard

  • Strict Table Dining Guard: Selecting "Dine at Table" or table eating pie options without food in your backpack triggers a Simlish protest ("No nom nom!"), an audio stinger, a floating 3D badge (⚠️ No Food in Inventory!), and a chat tip.
  • Backpack Meal Consumption: When carrying cooked meals, snacks, or garden produce, dining at a table consumes 1 portion from your backpack, satisfies hunger based on that food's stats, and grants table comfort and social boosts.
  • Unrestricted "Sit & Relax": Sims can always choose to sit and converse or relax at dining tables without needing food in their backpack.
  • Direct Inventory Meal Delivery: Completing a cooking action automatically places a fresh meal into your backpack while spawning a 3D serving platter with options to savor or pack.
v77 Catalog Geometry Fix

Build & Buy Catalog Card Geometry & Height Preservation Fix

Resolved an issue in the Build & Buy Catalog modal where item cards collapsed vertically into narrow ~20px horizontal slivers due to CSS Grid zero-minimum-height behavior under constrained max-height containers. Standardized grid auto-row height metrics, flex-shrink guarantees, and responsive auto-wrap across all 46 furniture and architectural catalog items.

FIXED Catalog Card Geometry & Flexbox Layout

  • CSS Grid Minimum Row Height: Configured grid-auto-rows: minmax(290px, auto) and align-content: start on .buy-catalog-grid, ensuring rows never compute to zero height regardless of viewport vertical constraints.
  • Card Min-Height & Flex Alignment: Added min-height: 290px to .buy-item-card, flex-shrink: 0 on the icon hero banner, and margin-top: auto on purchase buttons so cards retain complete structural integrity.
  • Smooth Vertical Scrolling: Verified overflow-y: auto with custom scrollbar styling, allowing smooth, stutter-free scrolling across all 46 catalog items in windowed and full-screen modes.
  • Mobile & Small Screen Responsiveness: Added responsive rules for compact screens to display clean 2-column or 1-column layouts without card squishing or clipped modal boundaries.
v76 Wall Snapping & Textures

Architectural Wall Snapping & AABB Collision Guard, Inward-Facing Dining Chairs, Clean Cutaway Doorways & Subtle Canvas Textures

Delivered high-precision spatial and visual fidelity polish across The Mels Live. Furniture placement now implements 2D Liang-Barsky line clipping to prevent objects from intersecting walls, alongside automatic flush cardinal wall snapping. All tables—including chess tables, dining sets, romantic bistros, and cyber desks—now come with matching inward-facing chairs with outward backrests. Open doorways in cutaway and walls-down modes dynamically hide header transoms for crisp silhouettes, and subtle procedural canvas textures (wood grain, marble veining, woven fabric, inlaid chessboard, and drywall stipple) add realistic material depth without download overhead.

NEW Architectural Wall Snapping & AABB Collision Guard

  • Liang-Barsky 2D Line Clipping: Integrated robust segment-vs-box clipping algorithms into the placement engine (js/buyCatalog.js), instantly catching when furniture bounding boxes intersect any interior or exterior lot wall.
  • Flush Cardinal Wall Snapping: When placing furniture within $0.85\text{m}$ of a cardinal wall, the placement cursor automatically snaps the object flush against the wall face with a protective $0.04\text{m}$ clearance gap.
  • Dynamic Ghost & Audio Feedback: The placement hologram changes dynamically from gentle teal (0x55efc4) to crimson red (0xff3344) when colliding with walls. Placing in an illegal position is blocked with negative audio, floating error toast, and system chat warnings.

IMPROVED Inward-Facing Chairs for Tables & Workstations

  • Grandmaster Chess Table Chair Inversion: Fixed local rotational matrix calculations so chair backrests are positioned on the outer perimeter ($Z = \pm 0.95\text{m}$), ensuring players sit facing each other across the board.
  • Grand Oak Dining Set with 4 Chairs: Outfitted the dining table with 4 cushioned oak dining chairs and multi-seat meal eating anchors (seat_s1, seat_s2, seat_n1, seat_n2).
  • Bistro Table & Cyber Workstation: Added matching wrought iron bistro chairs to the candlelit table and an ergonomic swivel bucket chair facing the cyber desktop workstation.

IMPROVED Clean Cutaway Door Openings & Flush Sills

  • Dynamic Transom Hiding: In cutaway mode and walls-down mode, door overhead header transoms are now tagged and hidden dynamically whenever wall height is compressed, eliminating floating wall silhouettes across doorways.
  • Flush Threshold Profile: Lowered door bottom sill height to a subtle $8\text{mm}$ ($0.008\text{m}$) at floor level ($Y = 0.004\text{m}$), removing high step barriers and clipping artifacts.
  • Tolerant Cutout Geometry: Expanded doorway cutout detection along wall segments to ensure single and double doors cleanly open up walls without remaining mesh artifacts.

NEW Lightweight Procedural Canvas Textures

  • Zero-Download Procedural Generation: Built an in-engine HTML5 canvas procedural texture synthesizer generating micro-noise textures on the fly.
  • Subtle Surface Detail: Rendered directional organic wood grains for pine, oak, and dark mahogany; subtle organic veining for marble counters and floors; fine textile micro-weave for sofas and armchairs; stippled plaster for drywall; and an authentic 8x8 walnut and ivory checkered inlay for chess tables.
v75 3D Spatial QA & Rig Refinement

Enhanced 3D Spatial Geometry QA: Zero-Clipping Arcade Cabinets, Handcrafted Chess Chairs & Animated Barbell Bench Press

Elevated our automated QA framework from contract-only assertions to true 3D spatial geometry and bounding box clearance validation. Fixed in-game object interactions across Melwood Valley: classic arcade cabinets now feature natural standing distances and dedicated joystick/button-mashing animations, chess tables now include matching handcrafted walnut chairs with opposing multi-seat allocations, and Olympic weight benches align lengthwise with animated barbell pressing reps.

NEW 3D Spatial Geometry & Bounding Box Automated QA

  • Automated Collision Clearance Verification: Enhanced the test suite (test_avatar_interactions.js) with real THREE.Box3().setFromObject() bounding box calculations, enforcing a mandatory clearance margin ($\ge 0.15\text{m}$) in front of all upright arcade cabinets, appliances, and retail stands.
  • Apparatus Longitudinal Alignment Checks: Bench presses and beds are now programmatically validated to ensure the avatar's heading is strictly parallel to the apparatus's long axis (depth > width), permanently preventing transverse sideways lying.
  • Clean Process Lifecycle: Added explicit process.exit(0) completion handlers across all asynchronous test runners to prevent hanging Node tasks.

IMPROVED Classic Arcade Terminals & Cyber VR Cabinets

  • Zero-Clipping Standing Clearance: Arcade cabinets in the Cyber Arcade (lot_21) and the Buy Catalog now position the Sim comfortably outside the chassis (Z = 0.95m, providing $+0.49\text{m}$ clearance from cabinet body and control panel).
  • Dedicated ARCADE Procedural Animation: Sims stand tall (pelvis Y = 0.85m), working the 8-way joystick with their left hand and rapidly tapping arcade buttons with their right hand while gazing up at the glowing CRT marquee.

IMPROVED Grandmaster Chess Table & Matching Chairs

  • Handcrafted Matching Walnut Chairs: Rebuilt the Grandmaster Chess Table 3D model in the Buy Catalog with two matching cushioned dining-height chairs at Z = ±0.75m complete with padded seats, walnut backrests, and turned legs.
  • Opposing Multi-Seat Allocation: Configured dedicated seats for White and Black pieces with opposing 180° facings (Δ = π), ensuring players sit on chairs facing each other across the board without clipping inside the pedestal table.

IMPROVED Olympic Barbell Bench Press

  • Lengthwise Pad Orientation: Corrected weight bench facing offset from $90^\circ$ to $0^\circ$, cleanly aligning Sims longitudinally along the $1.7\text{m}$ padded bench beneath the knurled barbell.
  • Dedicated BENCH_PRESS Procedural Animation: Replaced the passive sleeping pose with an active rhythmic pressing cycle, smoothly extending arms overhead to lockout and flaring elbows on chest descent.
v74 Commercial QA & Locomotion Pass

Comprehensive QA: Natural Locomotion, 37-Category Object Interaction Anchors & Multi-Seat Socialization

Completed a rigorous commercial-grade QA pass across all 46 Buy Catalog objects and public venue furniture in The Mels Live. Engineered a comprehensive 37-category rotation-aware interaction matrix, eliminating all avatar teleportation, misaligned facing, and remote instant popping. Multi-seat sofas and bistro dinner tables now allocate discrete seats with opposing conversational facings, while procedural rigs dynamically adapt between upright standing and 90° seated postures.

NEW 37-Category Rotation-Aware Interaction Anchor Matrix

  • Universal Mathematical Approach & Snap Anchors: Every single item in the Buy Catalog and public venues now computes precise approach waypoints and snap coordinates rotated dynamically by the furniture's orientation.
  • Contextual Face-In vs Face-Out Heading: Sims approach appliances (stoves, refrigerators, sinks), computers, and mirrors facing inward toward the surface, while chairs, sofas, and toilets naturally face outward away from the backrest.
  • Full Catalog Coverage (46/46 Objects): Dedicated anchors established for Smart HDTV (2.0m viewing clearance), Olympic Weight Benches, Arcade Terminals, Table Fish Bowls, Living Wall Reefs, Tackle Racks, Wedding Arches, Cash Registers, Display Cases, Vending Machines, Pet Beds, Feeders, and Scratching Trees.

IMPROVED Multi-Seat Socialization & Opposing Dining

  • Opposing Bistro Dining Chairs: Intimate Candlelit Bistro Table allocates opposing North and South seats with 180° opposite facings (Δ = π), allowing two Sims to dine together directly facing each other across candlelight.
  • Discrete Loveseat Cushion Offsets: Velvet Romance Loveseat now features separate Left and Right cushion positions (x = ±0.32m) preventing overlap during cuddles or shared sitting.

IMPROVED Articulated Skeletal Poses & Dynamic Posture

  • Adaptive Standing vs Seated Posture: Procedural animations for Typing (TYPE), Eating (EAT), and Reading (READ) dynamically check anchor type. Standing at a cash register, bookcase, or vending machine maintains an upright spine (pelvis Y = 0.85m), whereas sitting at desks or dining tables drops pelvis to 0.48m and articulates knees by 90°.
  • True Horizontal Weight Bench Press: Ironclad Weight Bench lies flat (pitch = -90°) resting comfortably on the cushion pad without tilting the overhead plumbob or nameplate.

FIX Elimination of Instant Remote Interaction Popping

  • Full In-World Action Execution: Pet care, register ringing, soda vending, aquarium watching, and candlelit toasts now pathfind to the object, face the surface, play the designated skeletal animation, and run completion logic via onFinish callbacks upon timer completion.
  • Smooth Anchor Release: Sims smoothly step back out to their approach waypoint when interactions finish or are canceled, ensuring zero clipping into geometry.
v73 Major Commercial Expansion

Commercial Expansion: Fishing, Marine Ecology & Valley Aquariums and Relationships 2.0: Romance, Marriage & Household Roommates

Expanded The Mels Live with two commercial-grade life simulation systems on parity with premier AAA titles: the Fishing, Marine Ecology & Valley Aquarium Engine featuring 12 aquatic species, tension reel mechanics, weight records, and 3D living home aquariums, alongside Relationships 2.0: Romance, Marriage & Household Roommates featuring an 8-tier social spectrum (-100 to +100), affectionate romantic interactions, formal proposals, floral wedding ceremonies, and autonomous rent-paying roommates (§250/day).

NEW Marine Ecology & Valley Aquarium Engine

  • 12 Aquatic Species across 5 Rarity Tiers: Land catches across Shallow Ponds, Creek Brooks, Melwood River, Mountain Rapids, Glacial Caverns, and Starlight Falls—from Golden Sunfish and Rainbow Valley Trout to the mythical Bioluminescent Ghost Koi and Celestial Star-Fin Shark.
  • Interactive Tension Reel Minigame: Dynamic bite alerts and line tension gauge. Keep the needle inside the green sweet spot by holding or clicking Spacebar to land your catch without line breakage.
  • Catch Weight Records & Valuations: Catch weights calculated down to the hundredth of a pound establishing personal valley records; catches stored in Sim backpack for cooking, retail stocking, or aquarium display.
  • 3D Living Procedural Aquariums: Stock live catches into 3 placeable buy-mode aquariums (Aquarium Table Bowl §180, Aquarium Glass Tank §450, Aquarium Mega Reef §1,200) with swimming 3D fish meshes and air bubbles.
  • Angler Mastery Curriculum (Ranks 1 to 5): Advance through Novice Bobber, River Scout, Deepwater Angler, Valley Trophy Fisher, and Grand Marine Maestro (+50% catch value, doubled legendary encounter rate).

NEW Relationships 2.0: Romance, Marriage & Roommates

  • 8-Tier Relationship Progression Spectrum: Calibrated -100 to +100 dynamic friendship and romance affinities: Arch Nemesis, Disliked, Acquaintance, Friend, Good Friend, Best Friend, Sweetheart, and Soulmate/Spouse.
  • Dynamic Social & Romantic Interactions: Joke, Flatter, Flirt, and Passionate Kiss with heart particle visual effects and moodlet buffs.
  • Roommate Co-Habitation & Rent Ledger: Invite high-friendship valley residents (65+) to move in. Roommates live on your lot, wander autonomously, and pay §250 daily rent into your household ledger.
  • Autonomous Roommate Chores: Assign co-habitants to Cooking, Cleaning, Gardening, or Appliance Repairs with autonomous behavioral routines.
  • Matrimonial Proposals & Wedding Arch Ceremonies: Propose with a diamond engagement ring (Romance 75+, Friendship 80+). Host a full wedding ceremony at the Wisteria Rose Wedding Arch (§420) with wedding march fanfare and spousal perks (+100 permanent bliss, double daily paychecks).

SYSTEM Controls, Manual & Catalog Additions

  • New Keyboard Shortcuts: Added Shift+F for Fishing Almanac & Marine Log, and Shift+R for Relationships & Family Household.
  • 7 New 3D Buy Catalog Items: Aquarium Table Bowl (§180), Aquarium Glass Tank (§450), Aquarium Mega Reef (§1,200), Fishing Rod Display Rack (§120), Wisteria Rose Wedding Arch (§420), Romantic Velvet Loveseat (§290), and Candlelit Bistro Dinner Table (§210).
  • Player Manual Expansion: Added Section 21 (Marine Ecology & Aquariums) and Section 22 (Relationships 2.0 & Roommates) to the official guide at /guide/.
v72 Major Commercial Expansion

Commercial Expansion: Pet Companions & 3D Creature Sanctuary Engine and Open For Business: Retail Simulator

Expanded The Mels Live with two commercial-grade life simulation systems on parity with AAA titles: the Pet Companions & 3D Creature Sanctuary Engine featuring 4 procedural animated species and 5-tier trick training, alongside the full Open For Business: Player Retail Simulator & Valley Commerce allowing players to license lots, stock shelves from backpack items, set markups, ring up sales, and earn commercial enterprise perks.

NEW Pet Companions & Sanctuary Engine

  • 4 Procedural 3D Animated Pet Species: Adopt the energetic Golden Corgi pup, the sleek Midnight Tuxedo kitten, the cybernetic Mecha-Hound X-9 with glowing LED optics, or the mythical Celestial Baby Dragonling with fluttering wings.
  • Kinematic 4-Legged Stride & Tail Animations: Continuous procedural walk stride cycles, responsive head rotations, dynamic tail-wagging, and expressive ear flaps during movement.
  • Pet Motives & Nurturing Simulation: Autonomous life-sim AI tracking Hunger, Energy, Affection, and Fun. Feed gourmet kibble, pet & cuddle, groom coats, and send pets to nap on soft rugs.
  • 5-Tier Trick Training Curriculum: Train pets from Level 1 to 5 to master Sit & Stay, Give Paw, Speak / Bark, Play Dead, and an acrobatic 360° Backflip with Mastery XP.
  • Interactive Ball-Toss Fetch Minigame: Toss a tennis ball into the yard for your companion to chase down and fetch back.
  • New 3D Pet Furniture in Buy Catalog: Deluxe Plush Pet Donut Bed (§ 240), Chrome Double Feeder Station (§ 140), and Multi-Tier Sisal Scratching Tree (§ 350).
  • PawPrint Sanctuary UI: Full adoption management modal with 10 collar ribbon color swatches and companion renaming (N).

NEW Open For Business Retail Simulator

  • 4 Storefront Licensing Categories: Transform any owned lot into an Artisan Bakery, Farmers Market, Chic Boutique, or Valley General Store.
  • Wholesale Shelf Stocking: Transfer items directly from your Sim Backpack (garden harvests, cooked recipes, crafts) to store shelves.
  • Dynamic Markup Pricing Strategy: Choose between Clearance (-20%), Fair Market (100%), Boutique (+40%), and Luxury Brand (+100%) with customer conversion probabilities.
  • Shopper Foot Traffic & Purchases: Autonomous townies and neighbors browse your store, make purchases with cha-ching cash register audio, and deposit Simoleons directly into your household funds.
  • Yelp-Style Customer Reviews: Shoppers post star ratings and qualitative reviews based on pricing and store variety.
  • 4 Placeable Commercial 3D Equipment: Commercial Cash Register Checkout Counter (§ 380), Illuminated Glass Display Case (§ 450), Automated Valley Cold-Drink Vending Machine (§ 620), and Neon Open/Closed Plaque (§ 160).
  • Commercial Perks Tree: Unlock Silver-Tongued Sales Pitch (+25% buy chance), Express Restock, Chamber of Commerce Plaque (+35% foot traffic), and Luxury Brand Prestige.

SYSTEM Controls & Manual Updates

  • New Keybindings: Added N for Pet Sanctuary & Care and Shift+B for Open For Business Store Management.
  • Player Guide Expansion: Added Section 19 (Pet Companions) and Section 20 (Open For Business) to /guide/.
v71 Major Commercial Update

Commercial Parity: Daily Login Live-Ops Pass & Create-A-Mel 2.0 Wardrobe Stylist Salon

Elevated The Mels Live to full parity with commercial MMO life simulations with two flagship systems: an authoritative Daily Login Rewards & Live-Ops Season Pass calendar, and the complete Create-A-Mel 2.0: 3D Wardrobe Stylist & CAS Salon studio.

NEW Systems & Features

  • 7-Day Daily Login Streak Calendar: Progressive consecutive login rewards ranging from § 1,000 cash, 3x Super Fertilizer, Dragon Fruit Seeds, the exclusive Luminescent Neon Plumbob Lamp, 50 Arena Diamonds, Cowplant Berry, Amulet of Prosperity, up to § 15,000 and the prestigious Melwood VIP vanity title.
  • Weekly Season Live-Ops Challenges: Dynamic quest board tracking culinary cooking, botany harvesting, global chat & socializing, wardrobe styling, and energy recovery, awarding Season XP.
  • 5-Tier Season Milestone Ladder: Season XP progression bar unlocking vanity furniture, cash pools, and the exclusive Season Legend title.
  • Create-A-Mel 2.0 3D Wardrobe & CAS Salon: 6 modular 3D hairstyles (Classic Bun, Chic Bob Cut, Modern Side Crop, Flowing Wavy Locks, Spiky Anime Punk, Clean Buzzcut), 16 curated hair colors, 12 realistic & fantasy skin tones, 5 outfit categories (Everyday, Formal, Athletic, Sleepwear, Party), and vanity titles.
  • Interactive 3D Mirror & Dresser Furniture: Added the Full-Length Vanity Floor Mirror (§ 240) and Modern Oak Armoire (§ 480) to the Buy Catalog with in-world styling interactions.
  • HUD Navigation & Keybindings: Added 🎁 Daily Pass top HUD chip with animated reward beacons (L) and 👗 Salon bottom mode toolbar button (O).

NETWORK Multiplayer & Polish

  • MMO Vanity Titles in 3D Space: Player nametags billboard renders vanity titles with golden borders visible to all neighborhood peers in real-time.
  • Synchronized Styling over WebSockets: Appearance, outfit, and hairstyle changes broadcast immediately across multiplayer peers via AVATAR_UPDATE.
  • Title Screen Initialization Hotfix: Resolved an avatar rig parameter scope error in js/simAvatar.js that blocked DOM event listener binding on page load, restoring complete responsiveness to the Log In, Create Account, and Audio Toggle title screen buttons.
  • Updated Player Manual: Added Section 17 (Daily Login Rewards & Pass) and Section 18 (Create-A-Mel 2.0 & Salon) to /guide/.
v70 Major Portal & Rebranding

Official Player Manual (`/guide/`) & Universal "The Mels Live" Rebranding

Launched the comprehensive standalone Player Manual & System Guide portal at /guide/, featuring documentation for all 21 gameplay systems. Standardized the game's title to The Mels Live across all client interfaces, and completed database hygiene by clearing test player accounts.

NEW Systems & Features

  • Official Player Manual Portal: Deployed a dedicated web portal at https://mels.johnathonwheeler.com/guide/ detailing all 21 game systems, from core Sim motives to endgame boss raids.
  • Live Search & Scroll Spy: Integrated real-time keyword filtering across all systems, automatic section tracking, and mobile drawer navigation.
  • Master Keybindings Cheatsheet: Interactive reference table for all 19 keyboard shortcuts (B, F, R, I, U, G, K, J, X, T, Y, C, P, O, Z, M, H, V, Esc) with click-to-copy functionality.
  • In-Game Guide Shortcuts: Added a direct 📖 Guide button to the top toolbar modes row and a 📖 Player Guide action on the title screen menu.

POLISH Branding & Database

  • Universal Title Standardization: Enforced The Mels Live title across main game headers, metadata tags, guide documentation, and HUD displays.
  • Server Database Cleanup: Evicted automated test player records (tso_prod_* and john1) and expired test session tokens, preserving registered player characters.
  • Starter Lot Resets: Reset 105 Meadowbrook Acre (Lot 5) and 102 Factory Lane (Lot 2) back to clean, vacant starter parcels available for claim.
v69 Lighting & Atmosphere

Interactive 3D Furniture Lighting, Dimmer Switches & Ambient Colors

Transformed lamps and lighting fixtures from static meshes into real 3D light sources. Introduced 3 new lighting fixtures in the Buy Catalog, multi-level dimmer intensity controls, an RGB ambient color picker modal, self-healing legacy lamps, and multiplayer lighting synchronization.

NEW 3D Lighting Engine

  • Real 3D PointLights: Purchased fixtures now inject real THREE.PointLight emitters accompanied by emissive glass bulbs and translucent fabric shades.
  • New Catalog Lighting Fixtures:
    • Ceramic Bedside Lamp (§ 85): Compact tabletop lamp for desks and nightstands.
    • Royal Gold Chandelier (§ 450): Ornate brass ceiling chandelier casting a wide room glow.
    • Wrought Iron Streetlamp (§ 220): Exterior pathway lantern with frosted glass.
  • 3-Stage Dimmer Switch: Contextual pie menu dimmer toggles between 🌙 Cozy Mood (0.6x), 🔆 Standard Bright (1.2x), and ✨ Radiant Ambient (2.2x).
  • Ambient Light Color Modal: Choose from 8 preset palettes (Warm Amber, Daylight White, Cozy Sunset, Romantic Rose, Cyber Neon Cyan, Emerald Glow, Enchanted Violet, Ruby Magenta) or select any custom tone via the HTML5 color slider with live 3D preview.

NETWORK Persistence & Compatibility

  • Self-Healing Older Lamps: Preexisting lamps loaded from older save files automatically detect missing PointLights and retrofit them on the fly upon lot load.
  • Multiplayer Synchronization: Added TOGGLE_FURNITURE_LIGHT server packet and lot database persistence, syncing light toggles, colors, and dimmer levels across all online players in real time.
  • Day/Night Engine Integration: Updated toggleNightIlluminations in threeEngine.js to preserve player lighting preferences across day/night cycles without stomping active states.
v68 Architectural Reach

Full Plot Boundary Placement & 22x17m Footprint Unlocked

Removed legacy placement restrictions that prevented players from placing objects or building near the outer edges of their lots. Unlocked the full 22m x 17m (374 m²) property footprint for wall construction, floor tiling, and exterior furnishing.

NEW Boundary Freedom

  • Unclamped Furniture Placement: Removed outdated hardcoded [-7.5, 7.5] clamp limits in BuyCatalog, allowing smooth placement all the way to x = ±11.0 and z = -9.0 to 8.0.
  • Full 374 m² Floor Tiling: Floor tiles now snap flush to the outer surveyor ribbon from (-10.5, -8.5) to (10.5, 7.5) across all 374 grid tiles.
  • Property Perimeter Walls: Allowed construction of exterior walls and fences directly along the property boundary line.
  • Dynamic Plot Grid Overlay: Replaced the old 20x20 square grid with an exact 22x17m boundary-fitted grid featuring a glowing cyan perimeter border.

FIX Lot Cleanup

  • Removed Obstructing Desert Boulders: Relocated decorative rocks at coordinates like (8, -5) and (-9, -6) outside the plot ribbon so 100% of the interior yard is buildable.
  • Boundary Click Raycasting: Added ground-plane raycasting fallbacks ensuring clicks directly on the boundary ribbon register reliably in Build Mode.
v67 Input & Inventory Fix

Planter Inventory Pickup & Placement Reticle Fix

Resolved a critical game freeze where picking up default garden dirt plots or raised cedar planter boxes into the backpack caused the 3D placement reticle to disappear, locking mouse input and preventing further interactions.

FIX Resolved Issues

  • Planter Def Resolution: Fixed pickupFurnitureToInventory to cleanly resolve gardening plots and planter boxes into catalog definitions without throwing missing-id exceptions.
  • 3D Ghost Reticle Restoration: Ensured the 3D green placement cursor and ghost mesh remain 100% visible and interactive when placing planters from the inventory [I].
  • Input Raycasting Safeguard: Fixed raycasting ray termination so placing or cancelling items from the backpack never locks the scene or disables click listeners.
  • Legacy Item Stash Safety: Added fallbacks for legacy IDs like furn_cedar_planter_box_(empty) to map safely to wooden_planter_box.
v66 MMO Session Mutex

MMO Single-Session Login Enforcement & MelsScape VR Crash Fix

Implemented authoritative server-side session eviction to prevent duplicate avatar logins across multiple PCs or tabs, and fixed a JavaScript ReferenceError crash when jacked into the MelsScape VR Castle Dungeon.

NETWORK MMO Integrity

  • Single-Session Mutex: Logging into an account on a second device or tab immediately evicts the older active session with a clean notification ("You have logged in from another location"), ensuring no player can clone themselves in the MMO world.
  • Auto-Reconnect Suppression: Added eviction flags to client connection state to suppress automated WebSocket reconnect loops after forced multi-login logouts.

FIX VR Holodeck Dungeon

  • Castle Dungeon Chest Crash: Fixed ReferenceError: sandStoneMat is not defined in melsScapeEngine.js by properly initializing procedural chunk material references.
  • Smooth Holodeck Transition: Restored seamless 3D teleportation into the retro voxel sandstone dungeon and dungeon loot chest opening.